Applying Schulz’s hand drawn style to CG animation
Skip to commentsFilm Divider took a frame by frame look at how the CG artists are applying a more traditional line-art style to 3D animation.
One of the inherent problems comes from Schulz?s character design. In CG, the underlying premise is that each character is represented, with very few exceptions, by a single, three dimensional model. This is then posed and animated with techniques far closer to working with a stop motion puppet than anything you?d do with a pencil.
The Peanuts poses that we?re very familiar with, some 64 years since the strip first launched and 49 years since their first TV special, don?t adhere to those principles at all. Schulz?s characters were expressed and positioned in ways that made the best of their original medium, not this one.
After watching the teaser to the Peanuts 3D movie, one of the things I and many others noticed was how close this seemed to have captured Charles Schulz’s drawing style – including that wonderful shaky line. It gave me a bit of confidence that the technical end of the film was going in the right direction. See image example below, and the movie’s teaser below that if you haven’t seen it yet.
Mike Cope
Joe Engesser
Tom Falco
Magic Addict
Garey Mckee